


GREGORY HORROR SHOW BEHIND SERIES
I feel that there was some confusion as to what elements from the series should be put into the game.
GREGORY HORROR SHOW BEHIND TV
Nobody who watched the TV series would actually consider looking for the little girl’s lost doll you can’t just retcon a character like that for the sake a puzzle. In fact, the puzzles might actually make less sense if you’ve seen the show. One character asks you to bring a personal belonging, but what you actually need to do is go on a fetch quest for other characters until you get a random book. Items you might have been gathering because you needed them for a puzzle Wandering the dark halls of Gregory House at night. The puzzles themselves are incredibly short once you realize what you need to do, so the game relies on all the hostile NPCs to stall you and waste your time, requiring you to use items to continue playing. Having to solve opaque puzzles while under a constant, visible timer was frustrating and made every moment where I wasn’t making tangible progress feel wasted. These are a lot of interesting ideas, but I quickly found that Gregory Horror Show was obnoxious to play through because of them. You also gain various status effects based on what happens to your character, which usually impact how quickly the meter drains. This meter is basically your health and it depletes non-stop as you play, though it can be replenished by reading, sleeping, or consuming food and herbs. If they catch you, you’ll be subjected to a horror sequence unique to each character, which depletes a bunch of the meter representing your mental stability. You can’t keep it.Įnemies will chase you for quite some time, even as you go into different rooms or even wings of the hotel where they would otherwise never go. You peek through keyholes and sneak about to remain stealthy, but once they have spotted you, all you can do is run and hope for the best. Even friendly characters might turn hostile after you stole their very spirits, making the halls of Gregory House more dangerous the longer you play. Characters who know you are after them might just run away, whereas others will immediately attack. With over a dozen characters in a fairly confined space, it becomes an interesting puzzle to figure out when you can go where.īecause your quest for gathering souls is sure to make a few enemies. If you need something from their room, chances are you’ll have to discover when they leave for long enough that you can pilfer their belongings. How does Majora’s Mask come into play? Well, the entire game runs on an in-game clock and each resident has a set schedule and behavior by which they abide and which you manipulate. By peeking through keyholes you can discover more about the residents.
GREGORY HORROR SHOW BEHIND HOW TO
you’ll need to figure out how to trick or help the resident, which might require finding key items hidden around the mansion or completing side-quests. Each character has a story to them that you uncover through conversation, spying on them, or gathering rumors from other residents. You explore the complicated layout of Gregory House, unlocking more areas as you progress through the game. The game is best described as a mix between Majora’s Mask and Resident Evil. Fortunately, you soon find an ally in Zombie Neko, a patchwork, undead cat, who wants to help you on your mission. He needs your help to gather the souls of all the residents at the hotel, which will prove to be tricky because people are generally quite attached to their souls. This Playstation 2 exclusive turns the player into the latest visitor at Gregory House, where you are soon approached by the Grim Reaper. The hotel’s manager can provide a lot of information, but can he be trusted? Does that sound a bit like Resident Evil? Capcom sure thought so.

Each season followed some foolish sod who became trapped in a hotel and had to confront harsh truths about themselves to escape from the clutches of its evil inhabitants. The Gregory Horror Show was the passion project of Pecola creator Naomi Iwata, taking the recognizable box-like aesthetic of his comedy series and applying it to a horror-comedy franchise about exploring the troubled psyche of its protagonists.
